Some weeks ago a came across this wonderful piece of art:
After just being stunned for a while, I thought: The only thing, which would make it even more stunning is if it also had a 3D stereo effect. I thought about that idea for quite a long time and it turned out, that this would be a very difficult task. Combinig a 360° prerendered 3D scene with stereoscopy is almost impossible on a direct way (unless you save lots of images for various viewing angles).
Anyway I wanted to try that. And because I still have a student project to do, I suggested that topic to one of my professors and it got accepted. So now I will be working on a viewer for 360 degree prerendered 3D scenes in stereo 3D. I will not make a web implementation at this point. First of all I will stick to what I already know: OpenGL. This will be somekind of research project, which means I'm also allowed to fail, if I at least get some interesting results out of it.
I think the approach I'm going to try is to save an additional depth information and use that to achieve the 3D stereo effect via post processed distortion.
I've got 6 months to do this, but I don't plan to use that much time. I will keep you posted on my progress and I will upload my software as soon as it is available.