Some (non-photorealistic) particle and fluid tests using the new Cycles render engine.
I tried to use the speed vectors of particles to distort the barground with a vector blur node. I also used only the speed values and not the actual shading to display the particles.
A had to test my new hardware a little. There are not more than 2.400.000 particles visible at the same time, though.
This is a demonstration video for Envereo v1.1. Envereo is a viewer for 3D stereo environment maps. It was developed as a student project and can be downloaded here: Link
Dispersion and caustics rendered with the internal render engine of Blender 2.5 + explanation.